Up unti this point, the mesh has been looking a bit rough. The shadow will be reduced to 0%, and then increase the reflection’s opacity and roughness, if you wish. In the Environment properties, you’re going to want to adjust the Ground Plane’s shadow and reflection. We’re actually going to be removing the shadow in the next step. You’ll probably notice a very long shadow in the background. When the light has been selected, rotate the handle in the middle of your document until the light is hitting the text straight on. This can be selected in your 3D panel, or by clicking on the light icon at the top of your document. Speaking of the light, we’re going to make a few changes to the Infinite Light. Otherwise, the Infinite Light would cast unwanted shadows. The Diffuse will change the base color of the extrusion, but the Illumination will ensure that the whole extrusion is lit up. Both the Diffuse and Illumination will be set to the same orange/yellow color. Next, we’re going to work on the Extrusion Material. The Diffuse will be set to yellow, and the Illumination will be set to an orange color. Next, we’re going to modify the Front Bevel Material, to give the outline a bit of color. You can also increase the Roughness value, if you find that the light to too ‘sharp’. First, to give the light a stronger red color, set the Specular to a bright red, then to tighten the light up, increase the Shine to 100%. Next, let’s work on the Front Inflation, to get better lighting and color. Increase the Width to 3%, and decrease the Angle to 0 degrees. With the base mesh still selected, click on the 3rd icon at the top of the Properties panel ( Cap), and adjust the bevel accordingly. We’re also going to be adding a slight bevel around the text, which will give the text a bit of an outline. Now it’s time to customize the 3D text, to give it a more authentic look! With the base mesh selected (in your 3D panel), decrease the Extrusion so it’s not too thick. You should be left with the following result: Now that the text is set up, we can now bring the text into 3D! If your Type Tool is still active, you can use the 3D button on the Options Bar, otherwise, you can choose the Extrude to 3D option under the Type menu. You’ll want to change it to squeeze the two words closer together. Once the Character panel is visible, the Leading value will probably be set to Auto. You can activate it under the Window menu. To deal with this, we need to adjust the Leading, which can be found in your Character panel. #Photoshop cs6 text effects movieYou’ll probably end up with a result that has a large space in between MOVIE and 43. With your Type Tool, select only the numbers 43, and enlarge the font size until it’s about the same width as MOVIE. When the text has been typed out, the 43 needs be to enlarged. Once it’s been installed, type out “ MOVIE 43” in the center of your document, with 43 on the line below. While I wasn’t able to find the exact font that was used for the Movie 43 poster, the Mondo Cane font from is quite close. The background color will be set to a nice yellow/orange color. #Photoshop cs6 text effects freeThe document I’ll be starting with is going to be 1920 x 1080, which is a nice large size, and perfect for desktop wallpapers! Feel free to start smaller or larger, if you wish.
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